TwoSided = false
bDisableDepthTest = false
bIsMasked = false
ReferencedTextures[5] =
{
    ReferencedTextures[0] = Texture2D'god_izanami_v2_skin17.textures.froot_face_msk2'
    ReferencedTextures[1] = Texture2D'god_izanami_v2_skin17.textures.froot_face_eyes_diff'
    ReferencedTextures[2] = Texture2D'god_susano_v3_skin13.t_god_susano_v3_skin13_facemask_msk'
    ReferencedTextures[3] = Texture2D'god_izanami_v2_skin17.textures.froot_face_diff'
    ReferencedTextures[4] = Texture2D'god_izanami_v2_skin17.textures.froot_face_msk1'
}
Expressions[80] =
{
    Expressions[0] = MaterialExpressionScalarParameter'god_izanami_v2_skin17.materials.mat_god_izanami_v2_skin17_facemask.materialexpressionscalarparameter_27'
    Expressions[1] = MaterialExpressionTextureSampleParameter2D'god_izanami_v2_skin17.materials.mat_god_izanami_v2_skin17_facemask.materialexpressiontexturesampleparameter2d_14'
    Expressions[11] = MaterialExpressionScalarParameter'god_izanami_v2_skin17.materials.mat_god_izanami_v2_skin17_facemask.materialexpressionscalarparameter_3'
    Expressions[13] = MaterialExpressionVectorParameter'god_izanami_v2_skin17.materials.mat_god_izanami_v2_skin17_facemask.materialexpressionvectorparameter_3'
    Expressions[23] = MaterialExpressionScalarParameter'god_izanami_v2_skin17.materials.mat_god_izanami_v2_skin17_facemask.materialexpressionscalarparameter_2'
    Expressions[25] = MaterialExpressionVectorParameter'god_izanami_v2_skin17.materials.mat_god_izanami_v2_skin17_facemask.materialexpressionvectorparameter_2'
    Expressions[27] = MaterialExpressionScalarParameter'god_izanami_v2_skin17.materials.mat_god_izanami_v2_skin17_facemask.materialexpressionscalarparameter_26'
    Expressions[31] = MaterialExpressionScalarParameter'god_izanami_v2_skin17.materials.mat_god_izanami_v2_skin17_facemask.materialexpressionscalarparameter_22'
    Expressions[32] = MaterialExpressionTextureSampleParameter2D'god_izanami_v2_skin17.materials.mat_god_izanami_v2_skin17_facemask.materialexpressiontexturesampleparameter2d_13'
    Expressions[35] = MaterialExpressionTextureSampleParameter2D'god_izanami_v2_skin17.materials.mat_god_izanami_v2_skin17_facemask.materialexpressiontexturesampleparameter2d_9'
    Expressions[38] = MaterialExpressionTextureSampleParameter2D'god_izanami_v2_skin17.materials.mat_god_izanami_v2_skin17_facemask.materialexpressiontexturesampleparameter2d_8'
    Expressions[45] = MaterialExpressionScalarParameter'god_izanami_v2_skin17.materials.mat_god_izanami_v2_skin17_facemask.materialexpressionscalarparameter_39'
    Expressions[49] = MaterialExpressionScalarParameter'god_izanami_v2_skin17.materials.mat_god_izanami_v2_skin17_facemask.materialexpressionscalarparameter_38'
    Expressions[56] = MaterialExpressionScalarParameter'god_izanami_v2_skin17.materials.mat_god_izanami_v2_skin17_facemask.materialexpressionscalarparameter_16'
    Expressions[60] = MaterialExpressionScalarParameter'god_izanami_v2_skin17.materials.mat_god_izanami_v2_skin17_facemask.materialexpressionscalarparameter_17'
    Expressions[63] = MaterialExpressionVectorParameter'god_izanami_v2_skin17.materials.mat_god_izanami_v2_skin17_facemask.materialexpressionvectorparameter_5'
    Expressions[67] = MaterialExpressionTextureSampleParameter2D'god_izanami_v2_skin17.materials.mat_god_izanami_v2_skin17_facemask.materialexpressiontexturesampleparameter2d_7'
    Expressions[73] = MaterialExpressionScalarParameter'god_izanami_v2_skin17.materials.mat_god_izanami_v2_skin17_facemask.materialexpressionscalarparameter_37'
    Expressions[76] = MaterialExpressionScalarParameter'god_izanami_v2_skin17.materials.mat_god_izanami_v2_skin17_facemask.materialexpressionscalarparameter_36'
}
CachedExpressionData = 
BlendMode = BLEND_Translucent (2)
OpacityMaskClipValue = 0.333
CollectedTextureParameters[5] =
{
    CollectedTextureParameters[0] =
    {
        Texture = Texture2D'god_izanami_v2_skin17.textures.froot_face_msk1'
        Name = msk
        Group = None
    }
    CollectedTextureParameters[1] =
    {
        Texture = Texture2D'god_izanami_v2_skin17.textures.froot_face_diff'
        Name = diffuse
        Group = None
    }
    CollectedTextureParameters[2] =
    {
        Texture = Texture2D'god_izanami_v2_skin17.textures.froot_face_msk2'
        Name = irismsk
        Group = None
    }
    CollectedTextureParameters[3] =
    {
        Texture = Texture2D'god_izanami_v2_skin17.textures.froot_face_msk2'
        Name = irismsk
        Group = None
    }
    CollectedTextureParameters[4] =
    {
        Texture = Texture2D'god_izanami_v2_skin17.textures.froot_face_msk2'
        Name = irismsk
        Group = None
    }
}
CollectedScalarParameters[11] =
{
    CollectedScalarParameters[0] = { Value=0.5, Name=transmission color, Group=None }
    CollectedScalarParameters[1] = { Value=1, Name=face control eyes, Group=None }
    CollectedScalarParameters[2] = { Value=4, Name=face control mouth, Group=None }
    CollectedScalarParameters[3] = { Value=0.5, Name=difpower_low, Group=None }
    CollectedScalarParameters[4] = { Value=0.5, Name=0.800000, Group=None }
    CollectedScalarParameters[5] = { Value=5, Name=eyer_y, Group=None }
    CollectedScalarParameters[6] = { Value=5, Name=eyer_x, Group=None }
    CollectedScalarParameters[7] = { Value=4, Name=8, Group=None }
    CollectedScalarParameters[8] = { Value=8, Name=eyes, Group=None }
    CollectedScalarParameters[9] = { Value=5, Name=eyel_y, Group=None }
    CollectedScalarParameters[10] = { Value=5, Name=eyel_x, Group=None }
}
CollectedVectorParameters[3] =
{
    CollectedVectorParameters[0] =
    {
        Value = { R=0.125, G=0, B=0, A=1 }
        Name = None
        Group = None
    }
    CollectedVectorParameters[1] =
    {
        Value = { R=0.125, G=0, B=0, A=1 }
        Name = None
        Group = None
    }
    CollectedVectorParameters[2] =
    {
        Value = { R=0.125, G=0, B=0, A=1 }
        Name = None
        Group = None
    }
}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[0] = {}
